From mobile AR games to fully immersive VR worlds, game development companies worldwide are pushing the boundaries of what technology can do.
In this article, we list the top AR/VR gaming companies across APAC, North America, and Europe, highlighting leading studios from the US, UK, France, China, Japan, South Korea, and Singapore.
Top 10 AR/VR Game Development Companies to Look Out for
| Company | Country | Founded | Best For |
|---|---|---|---|
| Schell Games | USA | 2002 | Full-service AR/VR games and immersive experiences |
| AMATA K.K. | Japan | 2008 | Full VR game production and high-end immersive experiences |
| Virtuos Games | China-founded, headquartered in Singapore | 2004 | AAA games, co-development, art production, and engineering |
| SKONEC Entertainment | South Korea | 2002 | Dedicated VR games, XR games, location-based VR, and co-development |
| Groove Jones | USA | 2015 | Branded AR/VR games and location-based entertainment |
| Thirdverse | Japan | 2013 | Multiplayer VR, social VR, and action games |
| Red Apple Technologies | USA/UK/India | 2011 | Full-cycle AR/VR games and co-development |
| UNIVRS | Japan | 2016 | VR action games and technically demanding VR mechanics |
| Swag Soft | Singapore | 2008 | Game builds with AR/VR experiences |
| BetaJester | UK | 2015 | Unity-based AR/VR games and co-development |
AR and VR games have become a global industry. But some regions have emerged as particularly important gaming and technology hubs. For this list, we focus on APAC, North America, and Europe because together they represent the world’s most established markets for game development.

APAC is home to major gaming markets such as China, Japan, South Korea, and Singapore. The region has a strong gaming culture, a large player base, and a growing ecosystem of studios working across mobile, console, PC, AR, and VR gaming.
North America, particularly the United States, has a mature game development ecosystem supported by major publishers, technology companies, established studios, and a strong startup and investment environment.
Europe has developed into another major game development hub, with established studios and technology ecosystems across countries such as the UK and France.
We evaluated companies based on:
Best for: AAA games and co-development
Founded: 2004 | Location: Shanghai (Founded in China, Headquartered in Singapore) | Team size: 1K-5K
Virtuos is one of the most interesting options for businesses looking for an external development partner rather than a traditional game publisher. Founded in Shanghai, Virtuos Games has grown into a global organization contributing to more than 1,500 titles. Its portfolio includes The Last of Us Part II, Stellar Blade, PUBG: Battlegrounds, and Rise of the Ronin. Its combination of engineering, art, production, and AAA co-development experience makes it particularly suitable for complex immersive games.
Best for: Custom interactive games, VR simulations, and immersive 3D experiences
Founded: 2010 (work in games and VR applications began that year) | Location: Shanghai, China | Team size: Not publicly confirmed
DreamStone develops games and interactive digital products with experience across VR applications, simulations, mobile games, and 3D experiences. Its portfolio covers automotive, industrial, education, military, and entertainment projects.
Best for: Custom AR/VR experiences, mixed reality, and interactive digital environments
Founded: 2010 | Location: Shanghai, China | Team size: 10–49 employees
ElloMeta is an XR studio offering AR, VR, and mixed-reality content production. Its work spans cultural tourism, education, industrial applications, and branded experiences. Its portfolio includes interactive mixed-reality exhibitions designed for Apple Vision Pro. While ElloMeta lists gaming among its industry areas, its publicly showcased projects lean toward immersive experiences rather than conventional game production.
Comparison Chart: China
| Company | Founded | Location | Team Size | Best For |
|---|---|---|---|---|
| Virtuos Games | 2004 | Shanghai | 1K-5K | AAA games, co-development, art production, and engineering |
| DreamStone | Work in games and VR applications began in 2010 | Shanghai, China | Not available | Original games, VR simulations, AR experiences, and interactive applications |
| ElloMeta | 2010 | Shanghai, China | 10–49 | Custom AR/VR experiences, mixed reality, and interactive environments |
2. Top AR/VR Gaming Companies in Japan
Best for: Full VR games and high-end immersive experiences
Founded: 2008 | Location: Tokyo | Team size: ~200
AMATA’s core business is developing games. It has expanded into VR/AR, console, PC, and multiplatform development. Its VR credentials are particularly strong because it has actually developed and published VR games, rather than simply offering VR as a technology service. Its portfolio includes Last Labyrinth and The Tale of Onogoro. AMATA also handles commissioned VR work. For example, it was responsible for the VR build of NHK VR Samurai’s Dream: The Ghosts of Osaka Castle in 2026.
Best for: Multiplayer VR, social VR, and action games
Founded: Originally launched as Yomuneco in 2013 and rebranded as Thirdverse in 2020 | Location: Tokyo / US | Team size: 51–200
A global VR game studio focusing heavily on multi-player virtual reality games and spatial network titles. They specialize in competitive online sword-fighting and cooperative action mechanics built specifically for standalone headsets. Their earlier works include SWORDS of GARGANTUA, followed by titles such as ALTAIR BREAKER, X8, and SOUL COVENANT. SOUL COVENANT was developed by its Tokyo Studio for Meta Quest, PCVR, and PlayStation VR2. Their more recent work moves toward social VR and IP-based experiences, including Hello Kitty Skyland, developed in collaboration with Sanrio.
Best for: VR action games and technically demanding VR mechanics
Founded: 2016 | Location: Tokyo | Team size: 11–50
UNIVRS is a smaller studio but has an unusually clear VR specialization. It focuses on VR content planning, development, and operation. One of its key differentiators is proprietary technology designed to reduce VR motion sickness, which it uses to enable more physically demanding VR experiences. Its strongest credentials are Attack on Titan VR: Unbreakable and Little Witch Academia: VR Broom Racing. Attack on Titan VR was released on Meta Quest and subsequently expanded through its Complete Edition and additional content.
Comparison Chart: Japan
| Company | Founded | Location | Team Size | Best For | Notable Games |
|---|---|---|---|---|---|
| AMATA K.K. | 2008 | Tokyo | ~200 | Full VR games and high-end immersive experiences | Last Labyrinth, The Tale of Onogoro |
| Thirdverse | 2020 | Tokyo / US | 51-200 | Multiplayer VR, social VR and action games | SWORDS of GARGANTUA, X8, SOUL COVENANT, Hello Kitty Skyland |
| UNIVRS | 2016 | Tokyo | 11-50 | VR action games and technically demanding VR mechanics | Attack on Titan VR: Unbreakable, Little Witch Academia VR |
Best for: Dedicated VR games, XR games and location-based VR, Co-development
Founded: 2002 | Location: Seoul | Team size: 201-500
SKONEC explicitly identifies building VR games as its flagship business. SKONEC develops XR/metaverse content with experience across arcade, console, PC, and mobile. Its XR game business covers self-development, collaboration with global partners, and VR game publishing. It has also been working in VR since well before the current XR boom, giving it considerably more history than many newer Korean XR startups.
Best for: XR games and original immersive IP
Founded: 2019 | Location: Seoul | Team size: 6-12
Based in Seoul, The Tim Entertainment positions itself as an XR content specialist developing new game experiences around VR and AR technology. Its management and development team has more than 20 years of industry experience and is focused on creating new game markets through XR. Its earlier development history includes the VR FPS ZERONE, VR content creation contracts, and recognition at Seoul VR/AR Expo.
Best for: Multiplayer VR games, social XR and cross-platform immersive experiences
Founded: 2017 | Location: Seongnam, Gyeonggi-do | Team size: 11-50
Pixelity is worth adding to the list because it is much closer to a pure VR game studio than many of the broader Korean XR companies. Pixelity specializes in advanced wireless network implementation and real-time 3D synchronization technology. If you are looking to build a high-performance, multiplayer VR game that requires smooth cross-play networking without lagging, their engineering pipeline is hireable for technical co-development.
Comparison Chart: South Korea
| Company | Founded | Location | Team Size | Best For |
|---|---|---|---|---|
| SKONEC Entertainment | 2002 | Seoul | 201-500 | Dedicated VR games, XR games and location-based VR, Co-development |
| The Tim Entertainment | 2019 | Seoul | 6-12 | XR games and original immersive IP |
| Pixelity | 2017 | Seongnam, Gyeonggi-do | 11-50 | Multiplayer VR games, social XR and cross-platform immersive experiences |
Best for: Custom games with AR/VR experiences
Founded: 2008 | Location: Kallang, Singapore | Team size: 11–50
Swag Soft is a broader game and digital production company, but it also offers game creation and AR/VR & spatial technology solutions. Its current portfolio includes Hellsweeper VR, described as a high-performance VR action game featuring gesture-based combat and advanced movement. Swag Soft also works on immersive simulations, training tools, and interactive 3D experiences.
Best for: Applied games, VR training, and AR/VR experiences
Founded: 2017 | Location: Somerset MRT, Singapore | Team size: 11–50
MAGES Studio works across applied games, AR/VR, and more. Its work includes VR-based training and simulation projects, making it a better fit for clients looking beyond entertainment-only VR games.
Best for: VR/AR applications, interactive games and immersive business experiences
Founded: 2007 | Location: Bukit Batok, Singapore | Team size: 11–50
Pinheads Interactive is a Singapore-based interactive technology company working across AR, VR and MR applications, 3D environments and interactive learning. It is more of an XR development partner than a pure entertainment game studio.
Comparison Chart: Singapore
| Company | Founded | Location | Team Size | Best For | Notable Work |
|---|---|---|---|---|---|
| Swag Soft | 2008 | Kallang, Singapore | 11–50 | Game + AR/VR | Hellsweeper VR, immersive simulations |
| MAGES Studio | 2017 | Somerset MRT, Singapore | 11–50 | Applied games, VR training & AR/VR | VR training, serious games, AR/VR experiences |
| Pinheads Interactive | 2007 | Bukit Batok, Singapore | 11–50 | VR/AR apps, games & immersive experiences | CyberWorld Adventures, VR/AR/MR applications |
Best for: Full-cycle AR/VR games, multiplayer VR and AR games
Founded: 2011 | Location: Denton, Texas | Team size: ~200
Red Apple Technologies offers AR/VR game development as a client service across the USA, covering everything from prototyping and interaction design through full production, QA, launch, and ongoing support. Its current AR/VR offering includes VR games, mobile AR games, multiplayer VR, room-scale VR, location-based AR, and social immersive experiences. Businesses can engage Red Apple Technologies for either complete AR/VR game production or specific development workstreams, including gameplay, 3D art, multiplayer, porting, optimization, and QA. Its technology stack includes Unity, Unreal Engine, OpenXR, ARKit and ARCore, with support for Meta Quest, PS VR2, PC VR, iOS and Android.
Best for: Full-service AR/VR games and immersive experiences
Founded: 2002 | Location: Pittsburgh, PA | Team size: 51–200
The Pittsburgh-based studio has a particularly strong history in VR and AR. Its current portfolio includes I Expect You To Die, Until You Fall, Silent Slayer: Vault of the Vampire, Among Us 3D, HoloLAB Champions, Lost Recipes, and mixed-reality projects such as Puzzle Sculpt. The studio also combines original IP with development projects for clients, giving it experience across game design, engineering, production, multiplayer, mixed reality, and multiple platforms.
Best for: Branded AR/VR games, location-based experiences and immersive entertainment
Founded: 2015 | Location: Dallas, Texas | Team size: 51-200
Groove Jones is a Dallas-based XR studio that develops AR, VR, and interactive experiences for brands and organizations. Its portfolio includes Swashbuckler, a multiplayer 4D VR game for Royal Caribbean using Unity, HTC Vive, and custom physical effects. It has also produced AR games and interactive experiences for brands including Target, Verizon, and Southwest Airlines.
Best for: Full-cycle AR/VR games and co-development
Founded: 2013 | Location: Dallas | Team size: 201-500
Juego Studios’ engagement models include full-cycle game builds, co-development, and team augmentation. Its capabilities span mobile, PC, console, AR, and VR. It has experience across game design, engineering, art production, and prototyping. Its portfolio includes Genetrix, a sci-fi VR space combat game, alongside VR simulations and AR applications.
Best for: Full-cycle AR/VR games, Unity/Unreal projects, and co-development
Founded: 2014 | Location: Pembroke Pines, Florida, USA | Team size: 201-500
InvoGames’ services cover full-stack game creation for studios, startups, and businesses, with Unity and Unreal Engine as core technologies. Its AR/VR capabilities include ARKit, ARCore, and Unity XR. It provides multiple engagement models, including fixed-bid projects, dedicated teams, and staff augmentation. You get full-cycle builds and co-development.
Comparison Chart: USA
| Company | Founded | Location | Team Size | Best For |
|---|---|---|---|---|
| Red Apple Technologies | 2011 | Denton, Texas | ~200 | Full-cycle AR/VR games & co-development |
| Schell Games | 2002 | Pittsburgh, Pennsylvania | 51–200 | Full-service AR/VR games |
| Groove Jones | 2015 | Dallas, Texas | 51-200 | Branded & location-based AR/VR games |
| Juego Studios | 2013 | Dallas, Texas | 201-500 | Full-cycle game creation & co-development |
| InvoGames | 2014 | Pembroke Pines, Florida | 201-500 | Full-cycle AR/VR games, Unity/Unreal projects and co-development |
Best for: Custom AR/VR games, Unity and co-development
Founded: 2015 | Location: York, England | Team size: 201-500
BetaJester specializes in Unity and external development. Businesses can hire the team to build a game from scratch, develop prototypes, add features to an existing project, or provide additional engineering support. Its AR/VR capabilities include mobile AR, Meta Quest VR, porting, and multiplayer development. Its portfolio includes Under Cover, a VR shooter developed by Sigtrap and published by Coatsink.
Best for: Full-cycle AR/VR games, multiplayer VR and co-development
Founded: 2011 | Location: Serves the UK | Team size: ~200
Red Apple Technologies is a renowned AR/VR game production partner in the UK. Its capabilities cover prototyping, game design, gameplay engineering, 3D art, multiplayer systems, QA, optimization, porting, and post-launch support. It works with technologies such as Unreal and Unity game development, OpenXR, ARKit, and ARCore, with experience spanning VR games, mobile AR games, and multiplayer immersive experiences.
Best for: Branded AR games, immersive VR experiences and location-based entertainment Founded: 2014 | Location: Liverpool, England | Team size: 11-50
Draw & Code is an immersive technology studio that develops AR, VR, and interactive experiences for businesses, brands, and cultural organizations. Its in-house capabilities span creative design, software development, production, and QA. Draw & Code has worked with brands including Google, BBC, Sony, and Mercedes. Its experience makes it particularly suitable for businesses seeking branded AR games, interactive installations, or location-based entertainment.
Best for: Unity-based AR/VR games, cross-platform and technical support
Founded: 2017 | Location: Wyboston, England | Team size: 11–50
Unity Developers is a UK-based agency specializing in Unity-powered AR/VR experiences and cross-platform applications. Businesses can engage the team from early discovery and rapid prototyping through development, testing, launch, and ongoing support. Its supported platforms include Meta Quest, Apple Vision Pro, HTC Vive, iOS, Android, and WebGL.
Best for: Custom Unity games, mobile AR and multiplayer VR experiences
Founded: 2002 | Location: London, England | Team size: Not publicly available
Inventive Studio offers Unity-powered game creation, AR/VR applications, and interactive 3D solutions. Its services include multiplayer projects, prototyping, and AR/VR experiences for platforms such as Meta Quest, HTC Vive, and Valve Index.
Comparison Chart: UK
| Company | Founded | Location | Team Size | Best For |
|---|---|---|---|---|
| BetaJester | 2015 | York, England | 201-500 | AR/VR games and Unity co-development |
| Red Apple Technologies | 2011 | Serves the UK | ~200 | Full-cycle AR/VR games and co-development |
| Draw & Code | 2014 | Liverpool, England | 11-50 | Branded AR, VR and location-based experiences |
| Unity Developers | 2017 | Wyboston, England | 11–50 | Unity-based AR/VR games |
| Inventive Studio | 2002 | London, England | Not publicly available | Custom Unity games, mobile AR and multiplayer VR experiences |
Best for: AR applications, immersive technology and high-end games
Founded: 2002 | Location: Bordeaux, France | Team size: 201-500
Asobo Studio is known for Microsoft Flight Simulator and the A Plague Tale series. It also operates HoloForge Interactive, a dedicated B2B division that develops augmented reality solutions, including applications for Microsoft HoloLens. The studio has experience in full-cycle game production and immersive technology.
Best for: Unity-based AR/VR games and gamification
Founded: 2021 | Location: Orléans, France | Team size: 2-10
Betshot Studio offers Unity-powered 2D & 3D game builds with AR and VR capabilities. Its combination of game engineering and gamification makes it suitable for businesses looking to commission interactive brand experiences, promotional games, or immersive applications.
Best for: Custom AR/VR experiences and full-cycle games
Founded: 2015 | Location: Rosny-sous-Bois, Île-de-France | Team size: 2-10
NINPÔ Game Studio builds video games, mobile applications, and AR/VR experiences. Its services cover game design, complete builds, and support. The studio works across 2D, 3D, and immersive technologies and has a portfolio of clients from several industries.
Best for: Branded AR/VR games, advergames and serious games
Founded: 2012 | Location: Paris, France | Team size: 2–10
Flaq. Gamification develops custom games and interactive experiences for brands, marketing campaigns, and corporate training. Its services include advergames, serious games, game design, Unity-powered builds, and AR/VR experiences. The studio lists work for brands including Hermès, Red Bull, Renault, and L’Oréal, making it a particularly relevant candidate for businesses looking for branded or promotional AR/VR games.
Comparison Chart: France
| Company | Founded | Location | Team Size | Best For |
|---|---|---|---|---|
| Asobo Studio | 2002 | Bordeaux, France | 201-500 | High-end game builds and immersive AR/XR experiences |
| Betshot Studio | 2021 | Orléans, France | 2-10 | Unity-based AR/VR games and gamification |
| NINPÔ Game Studio | 2015 | Rosny-sous-Bois, near Paris | 2-10 | Custom AR/VR games and serious games |
| Flaq. Gamification | 2012 | Paris, France | 2-10 | Branded AR/VR games and serious games |
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