1. Case Studies
  2. >
  3. Cross-Device Room Play Lifts...

Cross-Device Room Play Lifts Session Time by 68% for a Social Gaming Platform Across Web, Mobile and TV

Transforming Customer Experience with AI-Driven Insights.

Product Name

PlaySphere

Product Name

Platform

Mobile, Web & PC

Platform

Industry

Casual / Social Gaming

Industry

top banner image

Project Details

PlaySphere wanted a browser-first, cross-device social layer for casual games. Players should start on a phone, continue on web, and project to a TV. No app stores. No real-money systems. We were asked to ship a low-latency, link-based party flow with frictionless onboarding and family-friendly features. The goal: grow sessions, boost replays, and keep infra costs predictable.

Project Details

Scoping Out the Project

The goal was to deliver a seamless, browser-first social gaming experience across devices. The client aimed to:

  • Enable one-tap party links for friends on different devices.
  • Support QR handoff for instant play from phone → Smart TV.
  • Offer both guest mode and popular social login options.
  • Run 10–12 HTML5 titles with shared leaderboards and stats.
  • Maintain TTFB under 200 ms for core markets globally.
<h4><b>Sco

Facing Challenges Head-On

Device handoff UX;

Device handoff UX

Designing QR and deep-link flows for seamless play across TVs, phones, and browsers.

Latency and sync;

Latency and sync

Ensuring real-time party rooms stay stable across mixed networks and regions.

Engine variance;

Engine variance

Standardizing inputs, timing, and scoring across Phaser, C3, and WebGL titles.

Compliance & privacy;

Compliance & privacy

Enforcing no-wallets policy, clear consent, and minimal player data retention.

We built a browser-first socia

Solution

We built a browser-first social gaming stack enabling fast joins, smooth play, and family-friendly controls.

  • Developed a room service using WebRTC signaling with WebSocket fallbacks.
  • Integrated universal deep links and QR codes for instant TV pairing.
  • Built a game adapter SDK to unify timers, inputs, and scoring logic.
  • Optimized with edge caching and code-splitting for sub-second load times.

Technologies

Unity;

Unity

Node.js;

Node.js

PostgreSQL;

PostgreSQL

WebSockets;

WebSockets

React Native;

React Native

Key Features

Instant Party Links

Implement instant party links so friends can join the same game room within seconds

Cross-Engine Compatibility

Provide a single SDK supporting inputs, state sync, leaderboards, and analytics seamlessly.

Non-Monetary Rewards

Offer badges, streaks, avatars, and trophies without introducing cash or token systems.

Parental & Privacy Controls

Add guest play options, nickname filters, and transparent data retention policies globally.

Result & Achievement:

The project delivered remarkable outcomes, driving a 68% increase in session time through room play and TV casting, while achieving a 41% boost in four-week retention with parties, streaks, and co-op modes. It maintained 99.97% uptime during peak events using auto-scaling and edge caching, and enabled partner launches within seven days, taking portals from brief to live with full custom branding in record time.

Result &am

Timeline

Timeline

Our Team

1

QA
Engineer

1

Product
Manager

2

Game
Developers

1

Full-Stack Developer

1

Frontend
Developer

See More Case Studies